Haptic Feedback Arm for Virtual Reality
A physical arm that can be used for interacting with VR system
VR System Design
Overview
Virtual Reality Systems have become more mainstream as technology continues to progress towards an online virtual world. Not only are games moving into the VR space, but educational experiences are, too. In this project, we collaborated with Gear Learning, a VR Educational Video Game Company affiliated with UW-Madison to create a glove to further enhance the VR experience through hands-free movement, touch haptics, and a force grip feedback system.
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Design Considerations
Goal
Testing
Shielded box: Hidden shape for user detection.
Technical Requirements or Challenges
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Design
Tactile Feedback: Phone actuators

Finger tracking: Flex sensors and rotary Encoder. Force Feedback: Solenoid
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Testing and ResultsMajor Milestones:
Hardware Data Collection and Control
Hardware - Software Communication
Pong Game
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Future Work1. Mapping sensors to VR hand: Process data collected from flex and rotary sensors and map to fingers in VR space.
2. Implementing force haptics: Use Solenoids and string to stop fingers from moving.
3. Shielded Box: Final measure of success; Place object in “box” in VR and allow user to determine shape of object using glove.